"MapHack" { "entities" { // Anti-frustration measures for all door planks $edit { "id" "136410" "keyvalues" { "health" "5" } } $edit { "id" "136413" "keyvalues" { "health" "5" } } $edit { "id" "136416" "keyvalues" { "health" "5" } } $edit { "id" "136419" "keyvalues" { "health" "5" } } $edit { "id" "136422" "keyvalues" { "health" "5" } } $edit { "id" "580817" "keyvalues" { "health" "5" } } $edit { "id" "580814" "keyvalues" { "health" "5" } } $edit { "id" "580811" "keyvalues" { "health" "5" } } $edit { "id" "580808" "keyvalues" { "health" "5" } } // Unlocking a door with a key takes over 6 fricking seconds, make it quick $remove_connections { "targetname" "triggera" } $edit { "targetname" "triggera" "keyvalues" { "connections" { "OnTrigger" "!activator,Kill,,0,-1" "OnTrigger" "obja_door1,Unlock,,0,-1" "OnTrigger" "template_obja,ForceSpawn,,0,-1" "OnTrigger" "propp_obja_dummy,Kill,,0.1,-1" "OnTrigger" "boundary_obja,ObjectiveComplete,,0,-1" "OnTrigger" "obj_a_click1,PlaySound,,0,-1" } } } } }