"MapHack" { "events" { "SpawnEvacTrigger" { "type" "EVENT_OUTPUT" "targetname" "obj_finale_helicopter_path3" "output" "OnPass" } } "entities" { $remove_connections { "targetname" "badass_door_case" } // Used for extraction "nmrih_game_state" { "targetname" "game_state" } // Always unlock the weapons stash $edit { "targetname" "badass_door_case" "keyvalues" { "connections" { "OnCase01" "badass_door,Unlock,,0,-1" } } } } // Spawn a trigger near helicopter for a fast evac "SpawnEvacTrigger" { "instant_trigger" { "origin" "-800 -5144 100" "angles" "0 0 0" "targetname" "trig_evac" "keyvalues" { "allowPlayers" "1" "radius" "65" "noclear" "1" // Fire I/O chain to gamestate ent "connections" { "OnTrigger" "game_state,ExtractPlayer,,0,-1" } } } // Remove this trigger when the helicopter leaves $trigger { "event" "RemoveEvacTrigger" "delay" "61.0" } } "RemoveEvacTrigger" { $remove { "targetname" "trig_evac" } } }