"MapHack" { "entities" { // Force zombie ambush by maintenance exit $remove_connections{"targetname" "maintenance_jumpscare_randomizer"} $edit { "targetname" "maintenance_jumpscare_randomizer" "keyvalues" { "connections" { "OnCase01" "maintenance_jumpscare_template,ForceSpawn,,0,-1" } } } // Remove bonus fire extinguishers $remove_connections{"targetname" "extinguisher5_randomizer"} $remove_connections{"targetname" "extinguisher3_randomizer"} // Spawn barricade gas can as far as possible $remove_connections{ "targetname" "barricade_gascan_randomizer"} $edit { "targetname" "barricade_gascan_randomizer" "keyvalues" { "connections" { "OnCase01" "barricade_gascan_Template,ForceSpawn,,0,-1" "OnCase01" "barricade_gascan_lcation1,Teleport,,0.1,-1" } } } // Spawn welder as far as possible $remove_connections{"targetname" "welder_Randomizer"} $edit { "targetname" "welder_Randomizer" "keyvalues" { "connections" { "OnCase01" "welder3_template,ForceSpawn,,0,-1" } } } // Evac welder spawn. Not the farthest spawn, but the rest are missing $remove_connections{"targetname" "evaccenter_welder1_randomizer"} $edit { "targetname" "evaccenter_welder1_randomizer" "keyvalues" { "connections" { "OnCase01" "evaccenter_welder1_location2,Teleport,,0.1,-1" "OnCase01" "evaccenter_welder1_template,Forcespawn,,0,-1" } } } // Remove closest evac gas can but keep the rest for some nice RNG $remove_connections{"targetname" "Evac_burnbabeh_gascan_randomizer"} $edit { "targetname" "Evac_burnbabeh_gascan_randomizer" "keyvalues" { "connections" { "OnCase01" "Evac_burnbabeh_gascan2_template,ForceSpawn,,0,-1" "OnCase02" "Evac_burnbabeh_gascan3_template,ForceSpawn,,0,-1" "OnCase03" "Evac_burnbabeh_gascan4_template,ForceSpawn,,0,-1" "OnCase04" "Evac_burnbabeh_gascan5_template,ForceSpawn,,0,-1" } } } // Spawn health station as far as possible $remove_connections{"targetname" "evaccenter_healthbox_randomizer"} $edit { "targetname" "evaccenter_healthbox_randomizer" "keyvalues" { "connections" { "OnCase01" "evaccenter_healthbox3_template,Forcespawn,,0,-1" } } } // Spawn car battery as far as possible $remove_connections{"targetname" "battery_prop_spawnrelay"} $edit { "targetname" "battery_prop_spawnrelay" "keyvalues" { "connections" { "OnTrigger" "carbattery_location2,Teleport,,0.1,-1" "OnTrigger" "battery_prop_template,ForceSpawn,,0,-1" "OnTrigger" "battery_prop_randomizer1,Kill,,0.1,-1" "OnTrigger" "battery_prop_randomizer2,Kill,,0.1,-1" "OnTrigger" "battery_prop_template,Kill,,0.1,-1" } } } } }