// 20: Break_front - Break into the market // 21: Turn_off_alarm - Turn off the security alarm // 24: Exploding_door - Gain entry to the apartments through the alley // 26: Weld_door - Find a welder to get through the warehouse // 25: Use_radio - Find a way to call for help // 27: Pawnshop_fense_door - Open the door to the pawnshop // 29: Office_progress - Find an alternative way out of the building // 28: pawnshop_door_code - Enter the access code // 30: Find_sewer_key - Escape the city for good // 31: Street_door - Escape the safe haven // 36: Finale_tnt - Place three explosives in the tunnel to secure your escape // Objective challenges // KV names are identifiers, and will be saved in records! "Challenges" { "nmo_junction_challenge_1" { "Name" "Safe Haven No More" "Description" "Make a break for it to escape the city for good." "Objectives" { "0" "31" // Escape the safe haven "1" "20" // Break into the market "2" "21" // Turn off the security alarm "3" "24" // Gain entry to the apartments through the alley "4" "25" // Find a way to call for help "5" "26" // Find a welder to get through the warehouse "6" "27" // Open the door to the pawnshop "7" "28" // Enter the access code "8" "29" // Find an alternative way out of the building "9" "30" // Escape the city for good "10" "36" // Place three explosives in the tunnel to secure your escape } } }