// 16: ob_1 - Leave the Mill // 21: GarageKey - Find garage key // 22: test_radio - Use the radio to contact rescue // 24: restore_power - Telecommunications are down, Restore! // 25: find_way_back - Find an alternative route back to the cabin // 26: find_basement_key - Find key to cellar // 27: reset_trips - Reset the mains trip switch // 28: call_help - Use the radio! // 29: restore_power2 - Restore all 3 underground generators // 33: fuel_gen - Use the generator to enable emergency power // 32: use_laptop - Use the laptop! // 35: blow_open_celler - Take propane tank to blow open cellar doors // 37: fast_way_through - Enter the cabin via the side door // 38: weld_computer_room - Use welder on computer room door // 39: fast_way_key - Find the key to the locked door // 40: find_back_door - Find key to the back door // 41: enter_back_short - Use the welder on the locked gate // 42: reset_trips_fuel_way - Reset the mains trip switch // 43: work_out_code - Look for the code to the computer room // 44: turn_dish - No signal! Rotate the satellite dish! // 47: find_way_through_tunnel - Make your way through the tunnel // 48: use_crank - Find and use the crank to open metal door // 49: power_up - Reset the generator and switch // 50: weld_main_house - Weld the lock to the house // Objective challenges // KV names are identifiers, and will be saved in records! "Challenges" { "nmo_lakeside_challenge_1" { "Name" "Run of the Mill" "Description" "You won't see this every day." "Objectives" { "0" "16" // Leave the Mill "1" "37" // Enter the cabin via the side door "2" "39" // Find the key to the locked door "3" "33" // Use the generator to enable emergency power "4" "35" // Take propane tank to blow open cellar doors "5" "42" // Reset the mains trip switch "6" "43" // Look for the code to the computer room "7" "44" // No signal! Rotate the satellite dish! "8" "32" // Use the laptop! } } "nmo_lakeside_challenge_2" { "Name" "Downtime" "Description" "Can't connect? It's not just you!" "Objectives" { "0" "40" // Find key to the back door "1" "39" // Find the key to the locked door "2" "24" // Telecommunications are down, Restore! "3" "29" // Restore all 3 underground generators "4" "25" // Find an alternative route back to the cabin "5" "26" // Find key to cellar "6" "27" // Reset the mains trip switch "7" "28" // Use the radio! } } }