// 27: objective1_leavebuilding - Find the code and escape the office building // 28: objective2_blowwarehouse - Find a way to access the warehouse // 29: objective2a_sewertime - Find a tool to pry open the manhole // 30: objective2b_blowtorchsewer - Melt the grate using a welder // 32: objective3_warehouseelevator - Activate elevator and ascend to the upper level // 31: objective4_pickupwalkie - Pickup walkie talkie // 33: objective5a_2710 - Code to the door is 2710 // 34: objective5d_powerup - Find fuel to power up generator // 45: Objective5b_2606 - Code to the door is 2606 // 46: Objective5c_1901 - Code to the door is 1901 // 35: objective6_activate - Activate the turntable // 36: objective6a_unclog - Unclog the turntable mechanism // 37: objective7_switch1 - Throw the switch behind the locomotive // 38: objective8_switchdasequel - Throw the other switch // 39: objective9_brakes - Release hand brakes // 40: objective10_allaboard - Radio the engineer when ready // Objective challenges // KV names are identifiers, and will be saved in records! "Challenges" { "nmo_zephyr_challenge_1" { "Name" "Way of the Zephyrs" "Description" "Hearing human voice is so refreshing." "Objectives" { "0" "27" // Find the code and escape the office building "1" "28" // Find a way to access the warehouse "2" "32" // Activate elevator and ascend to the upper level "3" "31" // Pickup walkie talkie "4" "33" // Code to the door is 2710 "5" "35" // Activate the turntable "6" "37" // Throw the switch behind the locomotive "7" "38" // Throw the other switch "8" "39" // Release hand brakes "9" "40" // Radio the engineer when ready } } "nmo_zephyr_challenge_2" { "Name" "Lack of Maintenance" "Description" "What's up with that engineer? Nothing seems to be working." "Objectives" { "0" "27" // Find the code and escape the office building "1" "28" // Find a way to access the warehouse "2" "32" // Activate elevator and ascend to the upper level "3" "31" // Pickup walkie talkie "4" "46" // Code to the door is 1901 "5" "34" // Find fuel to power up generator "6" "35" // Activate the turntable "7" "36" // Unclog the turntable mechanism "8" "37" // Throw the switch behind the locomotive "9" "38" // Throw the other switch "10" "39" // Release hand brakes "11" "40" // Radio the engineer when ready } } }